Games That Lied to Us… and Games That Told the Truth
The gaming industry has always walked a fine line between ambition and reality. Developers dream big, publishers market bigger, and players are left trying to sort out what’s real from what’s aspirational. In an era of cinematic trailers, influencer campaigns, and multi-million‑dollar marketing pushes, hype has become both a selling tool and a trap. Some games promise the world and deliver something far smaller. Others quietly release with minimal fanfare and end up redefining genres. This contrast says a lot about where the industry is today, and why players need to stay both hopeful and skeptical.
This isn’t about shaming developers or glorifying certain studios. It’s about understanding how hype shapes expectations, how marketing can distort reality, and how some games earn trust while others lose it. Let’s look at both sides: the games that lied to us… and the games that told the truth.
Games That Lied to Us
These games didn’t fail because the developers lacked talent. They failed because the marketing promised something the final product couldn’t deliver, at least not at launch.
Cyberpunk 2077 (2020 Launch)
CD Projekt Red promised a revolutionary open-world RPG with deep AI, emergent systems, and unprecedented player freedom. The trailers were immaculate. The previews were glowing. But the launch? A technical disaster on last-gen consoles, missing features, broken AI, and bugs everywhere.
Yet, to CDPR’s credit, the game eventually recovered. After years of patches and the Phantom Liberty expansion, Cyberpunk finally resembles the game players were promised. But the lesson remains: Hype can sell millions, but it can also destroy trust.
No Man’s Sky (2016 Launch)
Few games have ever been marketed as boldly as No Man’s Sky. Procedural planets, ecosystems, factions, multiplayer, infinite exploration sounded like science fiction made real. At launch, many of those features were missing or dramatically scaled back. The backlash was enormous.
And yet, Hello Games pulled off one of the greatest comebacks in gaming history. Years of free updates transformed the game into something genuinely special. Still, the launch remains a cautionary tale about overpromising.
Redfall (2023)
Arkane Studios had a reputation for immersive sims and deep world-building. Redfall was marketed as a next‑gen co‑op shooter with Arkane DNA, smart AI, emergent gameplay, and handcrafted environments.
The final product was the opposite:
Broken AI
Empty open world
Unfinished systems
Technical issues everywhere
Redfall didn’t just disappoint; it raised questions about how such a game could be marketed so confidently.
Games That Told the Truth
These games didn’t rely on hype. They didn’t need to. They simply delivered exactly what they promised, and often more.
Baldur’s Gate 3 (2023)
Larian Studios didn’t promise a revolution. They promised a deep CRPG built on D&D rules, player choice, and meaningful consequences. They delivered all of that, plus some of the best writing, acting, and role-playing systems in modern gaming. The game didn’t need flashy marketing. It lets the gameplay speak for itself.
Elden Ring (2022)
FromSoftware didn’t oversell. They didn’t need to. They showed gameplay, explained their vision, and released a game that matched the pitch:
A massive open world
True exploration
Challenging combat
Minimal hand-holding
Elden Ring didn’t lie. It delivered exactly what was promised and became a cultural phenomenon.
Helldivers 2 (2024)
No cinematic overhype. No “revolutionary” claims. Just a simple pitch: “Co‑op chaos, teamwork, and bugs.”
The game delivered exactly that, and more. The emergent community storytelling, the live galactic war, and the sheer fun of the gameplay turned it into a surprise hit.
Why This Matters: The Hype Cycle Problem
The modern gaming industry is built on hype. Publishers need preorders. Investors want excitement. Marketing teams want viral moments. But this pressure often leads to:
Overpromised features
Misleading trailers
Vertical slices that don’t represent the real game
Influencer campaigns that gloss over issues
Preorder bonuses before gameplay is even shown
Players get caught in the middle.
Being skeptical isn’t negativity; it’s self-protection.
Being hopeful isn’t naïve; it’s part of why we love games.
The key is balance.
Final Thoughts
Some games lie because they have to. Some tell the truth because they can. The difference often comes down to transparency, confidence, and respect for the player. As gamers, we should stay excited, stay curious, and stay hopeful, but also stay critical. Don’t let hype make decisions for you. Let the game earn your trust.
Because in today’s gaming landscape, skepticism isn’t cynicism. It’s survival.