Marathon Is Finally Ready for Pre-Order, But Has Bungie Earned Back Player Trust?
Bungie’s Marathon has had one of the most turbulent pre-release cycles in recent memory. What started as a highly anticipated revival of a classic sci-fi universe quickly turned into a storm of community concerns, missing features, and controversy. But now, after months of updates and reworks, Marathon is officially up for pre-order, and it’s set to launch on March 6th.
The big question is simple: Has Bungie done enough to win players back?
Let’s break down what went wrong, what’s been fixed, and why many of us, me included, are cautiously watching this one.
A Rough Start: Concerns, Missing Features, and Confusion
When Marathon was first shown, the reaction was… complicated.
Players were excited to see Bungie return to the universe that helped define their early identity, but the details raised eyebrows fast:
No proximity chat in a game built around tension and player interaction
Copyright issues that created confusion and frustration
A lack of clarity about the game’s direction and identity
Concerns about Bungie’s leadership after a string of missteps with Destiny
The community wasn’t just skeptical; many were openly worried. And honestly, I was right there with them.
A Much Better Showing: What’s Improved Since April
Fast‑forward to today, and the game looks significantly more polished. Bungie has clearly taken the feedback seriously, and the improvements are hard to ignore:
· Proximity Chat Is In: A huge win. Extraction shooters thrive on tension, communication, and unpredictable encounters. This was non-negotiable for many players.
· Visual Upgrades: The graphics, lighting, and UI have all seen major improvements since the early footage. The world feels sharper, more atmospheric, and more alive.
· Content Moved Up to Launch: Features and content originally planned for later seasons are now shipping on day one. That’s a strong signal that Bungie wants to make a good first impression.
· Pre-Orders Are Selling Well: Steam numbers look healthy, and the hype around the Collector’s Edition is real.
The Collector’s Edition: A Highlight for Fans
The Collector’s Edition statue is one of the standout elements of the pre-order campaign. It’s a beautifully crafted piece that captures the Runner aesthetic perfectly. For long-time Bungie fans, especially those who love physical collectibles, it’s a tempting package.
And with pre-orders performing well, it’s clear that, despite the rocky start, interest in Marathon remains strong.
The Core Experience: What Marathon Is Trying to Be
At its heart, Marathon is a PvPvE extraction shooter set in the mysterious world of Tau Ceti IV. You play as a cybernetic Runner diving into dangerous zones to scavenge, survive, and extract with your loot.
The loop is simple:
Drop in
Explore
Fight
Loot
Extract
Repeat
It’s a genre built on tension, unpredictability, and high-risk decision-making, and Bungie’s sci-fi style fits surprisingly well.
Skepticism Remains, And That’s Okay
Even with all the improvements, I’m still skeptical. A lot happened over the past year, and Bungie has a long road ahead to rebuild trust. Many players feel the same way, hopeful but cautious.
But here’s where I stand: I’m not going to hate on the game until I play it.
The new footage looks better. The features are stronger. The communication has improved. And the March 6th release date gives Bungie time to keep refining. I’m not convinced yet, but I’m willing to give it a fair shot.
Final Thoughts
Marathon is shaping up to be one of the most interesting releases of the year. Not because it’s guaranteed to succeed, but because it represents a turning point for Bungie. After months of criticism, layoffs, and uncertainty, this game is their chance to prove they still know how to build something special.
Whether they pull it off remains to be seen. But for now? I’m watching closely, and I’ll be there on launch day to see for myself. I will not pre-order it, but I will watch and give it a try once it is fully released.
References
Andrew, Z. (2026, January 22). Ubisoft is closing studios and cancelling games in a big 2026 shake-up. Happy Mag. https://happymag.tv/ubisoft-studio-closures-game-cancellations-2026/
Collins, A., & Collins, A. (2026, January 22). Ubisoft restructures business, cancels six games including Prince of Persia remake. The Washington Newsday. https://washingtonnewsday.com/finance/ubisoft-restructures-business-cancels-six-games-including-prince-of-persia-remake/
Don’t call it a layoff: Ubisoft issues a full return-to-office order for all employees as it confirms more studio closures are coming. (n.d.). https://www.msn.com/en-us/money/other/don-t-call-it-a-layoff-ubisoft-issues-a-full-return-to-office-order-for-all-employees-as-it-confirms-more-studio-closures-are-coming/ar-AA1UHeNP?ocid=finance-verthp-feeds
Oaks, A. K., & Oaks, A. K. (2026, January 21). Ubisoft Delays Assassin’s Creed: Black Flag Remake Along With 6 Other Games. ComicBook.com. https://comicbook.com/gaming/news/ubisoft-delays-assassins-creed-black-flag-remake-along-with-6-other-games/
Afp, K. F. (2026, January 21). Ubisoft unveils details of big restructuring bet. Vincennes Sun-Commercial. https://www.suncommercial.com/news/national/article_4c34977e-4dbb-5aad-aa47-ea875c75edd8.html